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Games/Experiments/Simulations

Games, experiments and simulations can be rich learning environments for students.  Students today have grown up playing games and using interactive tools such as the Internet, phones, and other appliances.  Games and simulations enable students to solve real-world problems in a safe environment and enjoy themselves while doing so.  The sites below will introduce you to ways these can be used in your class.

Title

Source

Description

Game-Based Learning

SERC, Carleton College

This site describes the features of game-based learning, explains why you should use games to teach, and also how to teach using games.

Using Simulations for Learning

Centre for Teaching & Learning, Georgian College

This is a profile of a faculty member who uses a simulation in a course.  Learning outcomes are provided as well as procedures for planning and managing the simulation.

Using Critical Thinking Games to Engage Students

Centre for Teaching and Learning,
Georgian College

This is a faculty profile about John Cook who incorporates a variety of games into his courses and describes some of the advantages of using them.

The Next Generation of Educational Engagement

Journal of Interactive Media in Education

This is a journal article that suggests that games and simulations can be powerful pedagogical tools in the classroom.  The article offers advantages as well as potential problems.

The Use of Computer and Video Games for Learning: A Review of the Literature

Learning and Skills Development Agency

This is a lengthy article that provides a review of the literature on video games for learning.  It includes: impact on young people, why use games, how games have been used, examples, and recommendations for designing games.