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Games/Experiments/Simulations
Games, experiments and simulations can be rich learning environments for students. Students today have grown up playing games and using interactive tools such as the Internet, phones, and other appliances. Games and simulations enable students to solve real-world problems in a safe environment and enjoy themselves while doing so. The sites below will introduce you to ways these can be used in your class.
Title |
Source |
Description |
Game-Based Learning |
SERC, Carleton College |
This site describes the features of game-based learning, explains why you should use games to teach, and also how to teach using games. |
Using Simulations for Learning |
Centre for Teaching & Learning, Georgian College |
This is a profile of a faculty member who uses a simulation in a course. Learning outcomes are provided as well as procedures for planning and managing the simulation. |
Using Critical Thinking Games to Engage Students |
Centre for Teaching and Learning,
Georgian College |
This is a faculty profile about John Cook who incorporates a variety of games into his courses and describes some of the advantages of using them. |
The Next Generation of Educational Engagement |
Journal of Interactive Media in Education |
This is a journal article that suggests that games and simulations can be powerful pedagogical tools in the classroom. The article offers advantages as well as potential problems. |
The Use of Computer and Video Games for Learning: A Review of the Literature |
Learning and Skills Development Agency |
This is a lengthy article that provides a review of the literature on video games for learning. It includes: impact on young people, why use games, how games have been used, examples, and recommendations for designing games. |
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